Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces. Men of War takes place in Europe and North Africa.
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As a red-blooded American male, I played with little green army men as a youngster. It was a rare day back in the early 1980s when there were no tiny soldiers stationed at strategic places on my bookshelves, dresser, or headboard. So, when 3DO began pumping out the Army Men series, I was excited. However, after several gaming sessions of Army Men: World War, I found myself unimpressed. While the game has a new spin on war simulation, it's fairly unoriginal and not nearly as action-packed as I had hoped.
The idea of bringing toys to life to fight wars is a novel one. However, the problem with Army Men: World War is that it doesn't really expand this gimmick. The action is similar to other war and fantasy action games like Commandos: Behind Enemy Lines, Silver, and Akuma in that you can control single or multiple fighters during the course of the game. Unlike those games, Army Men: World War features a difficult control scheme and missions that are nearly impossible to complete because action is extremely difficult to navigate. Even after taking the slow-paced tutorial, I found that controlling soldiers in the heat of battle was nearly impossible. In fact, I lost most of my team during the first few battles in any campaign I started.
The problem stems from the fact that the controls are all mouse-based and it's easy to click on the wrong areas of the screen during battle sequences. So, if I decide to switch control from one of my units to another, I might accidentally change all of that unit's weapons to grenades, send them in the wrong direction or commit any number of snafus. If I click on an area of the screen to make a unit advance and then accidentally click on a single soldier, the units scatter and I'm forced to scramble to reacquire control. While Army Men: World War isn't the only game where errant mouse clicks ruin a game, it seems particularly bad. The manual lists some shortcut keys that could have resolved the situation, but I couldn't get most of those hot keys to work.
Still, I suffered through a few campaigns of Army Men: World War before total frustration set in. As much as I fondly recalled the green plastic dudes from yesteryear, I couldn't get past the weak action and control problems that plague the game. I even hoped that online gameplay would be somewhat more exciting than the single-player campaigns I waged, but could never find anyone logged on to play Army Men: World War on 3DO's game server. I don't know if this is because of the game's relative newness or if the multiplayer aspect of the game simply hadn't caught on among gamers. Perhaps, the frustrations of gameplay kept the player list down. Even when playing the single-soldier 'Capture the Flag' missions, I had limited success taking on dozens of enemies with a lone green renegade. Again, control issues were at the heart of the problem.
Graphically, Army Men: World War is not nearly as cool as I thought it would be. Apparently, the footage I saw in the commercials touted the product based on the animated interludes between missions. The action itself is not represented terribly well, the characters are small, and the terrain is blotchy. It's often difficult to tell where hills rise into impassible plateaus and that can waste a lot of time. Sure, the animated scenes are very nice, but they don't constitute the meat of the game. I expected to see some really great graphics the whole time I played Army Men: World War, but all I saw were average graphics painted green, tan and blue. Army Men: World War's sound is decent, but too many sounds blast at the same time. With tanks rumbling, guns blasting and shells exploding, it was hard to hear orders or other important sounds. That may indeed be a realistic interpretation of war, but I need a little bit of peace when I play video games.
Overall, I was very disappointed in Army Men: World War. While it is a decent war simulation, it doesn't break any new ground. In fact, it re-wraps several old packages in a green plastic shell and that's not enough to insure good quality gameplay. On a final note, while I am not a big fan of ratings systems on video games, the ESRB's decision to give Army Men: World War an 'E' for 'Everyone' (meaning that the game is suitable for all ages) is atrocious. Even though, the little green men are only toys, the violence is very graphic intensive. This is especially true when you lose all your men in a campaign. The animated end sequence shows a soldier gasping for breath, moaning in pain and then dying. This is a much more realistic presentation of death than in many fighting games which have received harsher ratings from the ESRB. I strongly advise parents to check this game out before allowing younger players to have access.
Graphics: Graphic presentation breaks no new ground, with the exception of painting soldiers solid colors.
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Sound: The sound scheme is average, but occasionally, too many sounds hitting at once make it hard to follow.
4d design software. Enjoyment: The bad control scheme sucked the fun right out of the fighting and campaigns.
Replay Value: With several facets to explore in Army Men: World War, an online following might make playing the sub-par action worthwhile.
People who downloaded Army Men: World War have also downloaded:
Army Men: Sarge's War, Army Men 2, Army Men, Army Men: Air Tactics, Army Men: Sarge's Heroes, Army Men: Air Attack, Army Men: RTS, Army Men: Toys in Space
Army Men: Sarge's War, Army Men 2, Army Men, Army Men: Air Tactics, Army Men: Sarge's Heroes, Army Men: Air Attack, Army Men: RTS, Army Men: Toys in Space
Platforms: | PC |
Publisher: | The 3DO Company |
Developer: | The 3DO Company |
Genres: | Strategy / Real-Time Tactics |
Release Date: | April 30, 1998 |
Game Modes: | Singleplayer |
Sandbox battles of old come alive on the virtual battleground.
Army Men, at first glance, doesn’t look much like an action game. What it looks like is an exercise in real-time strategy. You’ve got your isometric terrain maps, your air strikes and your recon flights, your paratroops, and your deployable platoons of soldiers. Strategy is certainly required by the game, but it’s really more about guiding your green soldier through the environment and shooting enemy tan soldiers. Simple times.
The plot is simple. Something that looks like a World War II newsreel lets us know that the Greens have come under attack by the evil, nefarious and expansionist Tan Empire on all fronts. You’ll control Sarge, the über-Army man capable of using all the weapons and vehicles. Sarge is also able to call in airstrikes and reinforcements (via parachute) and command them to attack and defend objectives.
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Gameplay essentially boils down to controlling Sarge and conducting missions against Tan forces, sometimes with the help of other plastic companions, often times alone. Army Men was initially drawn up as a strategy game but eventually morphed into more of an action game with some strategic elements. You almost always start out alone and must battle your way across the map against Tan forces, accomplishing objectives as you go. The twenty-eight mission campaign will take you through three geographical regions, including a vast desert, swamp and an alpine forest.
![War War](/uploads/1/2/4/8/124899285/358390137.png)
You’ll have at your disposal a number of weapons and air support power-ups found scattered throughout, but have to make due with a fairly limited inventory. Free battery 4 drum kits. Sarge brandishes rifles, bazookas, mortars, grenades, flame throwers, mines, and radios, morphing effortlessly into the correct posture for each. He drives tanks, jeeps, half-tracks, and cargo trucks. He occasionally calls out orders to his back-up squad or his air support, but more often than not this is a one-man show
Action hounds can solve many of the game’s problems simply by jumping in guns blazing, but there is almost always an easier way, and that’s where the strategy comes in. If you’d rather not try to take out a dozen hostile tanks at once, a little forethought can collapse a few walls and barricade them outside. By the same token, if you’d rather not get your hands dirty at all you can dig in somewhere and just call down a few air-strikes. Unfortunately the game cuts little slack in the way of it all, with limited savegames and a low lifebar meaning you’ll have to replay long stretches of the same mission several times before you get it just right.
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Thin Green Line
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Missions play out in a gradual manner as you receive single objectives that need accomplishing one by one. Complete an objective and the game is auto-saved, you’re given new orders and you go at it some more until the level ends and a new map loads. You’ll find the lack of saving a severe blow to the fun about two or three missions in, when enemy forces become ever more fierce. Some of the missions get damn difficult early on, and you’ll likely find yourself restarting several times. Completing the game becomes quite a chore after several hours of gameplay, and the lackluster controls can’t even begin to help.
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Enemies are predictable as hell, and it’s only through superior numbers and firepower that they pose any threat. Your squadmates won’t shine any brighter, needing direct orders to either follow or attack, and don’t expect them to move out of the way of an incoming grenade. There’s a cool concept behind Army Men that occasionally fades due to the inherent difficulty and the repetitive nature of the action, not to mention the less than stellar AI soldiers. It’s more attrition than tactics past the halfway mark, but overall there’s a lot originality shinning through here nonetheless.
System Requirements: Pentium 133 Mhz, 16 MB RAM, Windows 95
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